FootballEdgeSeason 2026/27Self-updating record
Full time · Scottish Premiership · Sat 31 Oct 2026, 15:00 UTC

Kilmarnock 2–2 ST Johnstone

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What the chances were worth

Kilmarnock
3.39
expected goals (xG)
ST Johnstone
0.80
expected goals (xG)

The scoreline says 2–2; by chance quality the match ran 3.39–0.80.

What the model expected

Its probabilities for this match, logged before kick-off and never changed. The result is highlighted.

Kilmarnock
53%
Draw
24%
ST Johnstone
22%

Before kick-off the model favoured Kilmarnock to win (53%); it finished with the draw. A miss — it gave the actual result 24% beforehand.

One match tells you nothing on its own — whether these percentages are any good is the whole point of the calibration page, where every one of them is scored.

The brain read

Kilmarnock created the better chances — the xG read 3.4–0.8 and the shot count agreed (22–6, 6–3 on target). Kilmarnock got into the box far more often (19 shots inside it to 4) and Kilmarnock held 63% of the ball. Kilmarnock's finishing let them down — 2 from 3.4 xG despite 6 of 22 shots on target (a finishing read inferred from shots on target and goals vs xG — not measured shot placement). A draw on the scoreboard, but on chances created Kilmarnock shaded the game.

A second opinion written by rule from the numbers on this page — where the shot picture and the xG disagree, it says so rather than picking a winner. Backward-looking only; it claims nothing about any future result.

The match in numbers

Kilmarnock
ST Johnstone
63%
Ball Possession
37%
22
Total Shots
6
6
Shots on Goal
3
10
Shots off Goal
1
6
Blocked Shots
2
19
Shots inside box
4
3
Shots outside box
2
3.39
Expected goals (xG)
0.8
10
Corner Kicks
2
3
Offsides
1
542
Total passes
341
455
Passes accurate
239
12
Fouls
10
3
Yellow Cards
2
0
Red Cards
1
1
Goalkeeper Saves
4
9
Free Kicks
11

As returned by the data feed at full time. Bars show each side’s share of the stat.